![]() If the geometry is “dirty” at the beginning, you’ll encounter many difficulties. In a nutshell, the deletion of edge loops combined with decimation tools are the right approach for creating a low-poly version. Simplify the mesh and keep preserving a good topology.Follow the standards like edge loops, edge flow, and uniform edge distribution. Build the best high-poly version that you can.In this last case, the decimation process requires less time to reduce. Notice how a quad-based geometry allows selecting the edge loops with ease and deletes them. However, in the stove model above, I decided to compare an example of high-poly topology, made of tris, with a better one. The process to a low-poly version of any model should be smooth and painless. Therefore, be sure to have a good starting point to work with! A high-poly model should follow the industry standards (read the first part of our modeling series involving edge loops, edge distribution, and edge flow to understand the fundamentals). However, with high-poly models, clean topology can facilitate the transition to a low-poly model. A clean high-poly model is the perfect starting point. Typically, 3D artists don’t initially care about poly count, since they’re trying to achieve a clean result as best they can. Understand the importance of low-poly 3D modeling and low-poly art, and learn how to perfectly bake details to your low-poly models.Ī low-poly model can start from a high-poly version of the same model.
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